
The
GameMaster's Blackjack School
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Lesson
14: Basic Strategy Variations:
Hit
or Stand?
The
most common decision any player
makes at Blackjack is whether to
hit or stand, consequently this
will be the most common basic strategy
variation and you should learn all
the important ones. The first is
with a hand of 16 against a dealer's
up card of 10. You should stand
if the count is over 0 and hit if
it is 0 or lower. This means that
if the running count is 1 or higher,
stand. Since the 'decision' number
is 0, it's not necessary to calculate
the true count -- the running count
will do in this situation. Don't
get confused here. Almost all basic
strategy variations rely on the
true count, but for those where
the decision number is 0, the running
count will suffice.
The
next most important hand is 15 against
a dealer's 10. The decision number
is a true count of 4, if you are
playing at a game of four decks
or more. This variation and the
others can be easily learned if
you make a set of flashcards. They
needn't be fancy or sophisticated;
merely accurate. Cut some 2'" squares
from manila folders and they'll
work just fine. A typical flashcard
should look like this
If
you imagine the 10 and 16 placed
on the centerline of a 2" X 2" square,
the 0 is offset so your left thumb
covers the number. As you go through
the stack, recite "sixtten versus
10, stand at zero" (or higher).
For a hand of 15 vs. 10, a card
will look like this
When
you come to this card, you'll recite
"15 versus 10; stand at 4".
As
time goes on, you won't need to
remind yourself that you should
stand with the 15 against 10, so
you'll recite "15 versus 10 is 4".
Got
the idea? If you don't, please e-mail
me and I'll get back to you as soon
as possible.
Here
are the numbers you'll need to learn.
These may vary a bit from numbers
you'll see published in books like
Stanford Wong's "Professional Blackjack"
because the ones I use are specifically
for a six-deck game where the dealer
stands on A-6 and a few have been
modified based upon the theory of
'risk averse' play which was developed
about 15 years ago. These numbers
work well; they have been proven
in thousands of hours of actual
casino play by me and my students.
Do NOT use them for single-deck
games, however. Single-deck play
requires different numbers and will
be covered in a future lesson.
Basic
Strategy Variations:6 decks, dealer
stands on A-6
| 12
vs. 2 |
Stand
at 3 or higher |
| 12
vs. 3 |
Stand
at 2 or higher |
| 12
vs. 4 |
Stand at 0 or higher |
(Yes,
if the running count is at all
minus, you hit 12 against a
4.It drives the other players
at the table crazy!!!) |
| 12
vs. 5 |
Stand
at -1 or higher |
(This
means you hit if the count is
LOWER than -1). |
| 13
vs. 2 |
Stand
at -1 or higher |
| 14
vs. Ace |
Stand
at 9 or higher |
| 15
vs. 7 |
Stand
at 10 or higher |
| 15
vs. 8 |
Stand at 10 or higher |
| 15
vs. 9 |
Stand
at 8 or higher |
| 15
vs. 10 |
Stand
at 4 or higher |
| 15
vs. Ace |
Stand
at 5 or higher |
| 16
vs. 7 |
Stand
at 9 or higher |
| 16
vs. 8 |
Stand
at 7 or higher |
| 16
vs. 9 |
Stand
at 5 or higher |
| 16
vs. 10 |
Stand
at 0 or higher |
| 16
vs. Ace |
Stand
at 3 or higher |
And
to finish it off, one weird play:
Stand with A-7 against Ace at 1
or higher.
Homework
Make
up a set of flashcards and begin
learning these variations.
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